ELSA VICTORY3DX SCRIPT

BITMAPS
 BIRD_OF_PRAY bitmaps\vic_3dx.bmp
END

TEXTURES
 ORANGE  textures\orange.tex
 TEX6    textures\tex6.tex
 YELLOW  textures\yellow.tex
 BLUE    textures\blue.tex
 VICSML  textures\vic_sml.tex
END


BEGIN voj\cube.voj
 SET ( BITMAP, NAME, BIRD_OF_PRAY, ON )
 SET ( POSITION, X, 320, Y, 240, Z, 16000 )
 SET ( TRI_LIST, 1, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 2, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 3, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 4, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 5, TEXTURE, ORANGE, RENDER, UNLIT_PERSPECTIVE, TEX_UV, XZ, FILTER, LINEAR, TEX_STRETCH, 5.00, 5.00 ) 
 SIZE ( X, 3.0, Y, 3.0, Z, 3.0 )
 TURN ( X, 90.00, ONCE, Y, 2.0 )
 LOOP -1
  WAIT 1000
 END
END


BEGIN voj\cube.voj
 SET ( POSITION, X, 320, Y, 240, Z 16000 )
 SET ( RELATION, X, 40, Y, 0, Z, 0 )
 SET ( TRI_LIST, 1, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 2, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 3, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 4, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 5, TEXTURE, ORANGE, RENDER, UNLIT_PERSPECTIVE, TEX_UV, XZ, FILTER, LINEAR, TEX_STRETCH, 5.00, 5.00 ) 
 SIZE ( X, 0.6, Y, 0.6, Z, 1.2 )
 TURN ( Y, 90.00, ONCE, Y, 12.00, ABSOLUT, Z, 4.0 )
 LOOP -1
  WAIT 1000
 END
END

BEGIN voj\cube.voj
 SET ( POSITION, X, 320, Y, 240, Z 16000 )
 SET ( RELATION, X, 0, Y, 0, Z, 40 )
 SET ( TRI_LIST, 1, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 2, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 3, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 4, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 5, TEXTURE, ORANGE, RENDER, UNLIT_PERSPECTIVE, TEX_UV, XZ, FILTER, LINEAR, TEX_STRETCH, 5.00, 5.00 ) 
 SIZE ( X, 0.6, Y, 0.6, Z, 1.2 )
 TURN ( Z, 3.00, ABSOLUT, Y, 4.00 )
 LOOP -1
  WAIT 1000
 END
END

BEGIN voj\cube.voj
 SET ( POSITION, X, 320, Y, 240, Z 16000 )
 SET ( RELATION, X, 0, Y, 40, Z, 0 )
 SET ( TRI_LIST, 1, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 2, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 3, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 4, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 5, TEXTURE, ORANGE, RENDER, UNLIT_PERSPECTIVE, TEX_UV, XZ, FILTER, LINEAR, TEX_STRETCH, 5.00, 5.00 ) 
 SIZE ( X, 0.6, Y, 0.6, Z, 1.2 )
 TURN ( X, 90.00,ONCE, X, -10.00, ABSOLUT, X, 4.0 )
 LOOP -1
  WAIT 1000
 END
END

BEGIN voj\cube.voj
 SET ( POSITION, X, 320, Y, 240, Z 16000 )
 SET ( RELATION, X, -80, Y, 0, Z, 0 )
 SET ( TRI_LIST, 1, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 2, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 3, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 4, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 5, TEXTURE, ORANGE, RENDER, UNLIT_PERSPECTIVE, TEX_UV, XZ, FILTER, LINEAR, TEX_STRETCH, 5.00, 5.00 ) 
 SIZE ( X, 0.5, Y, 0.5, Z, 2.0 )
 TURN ( Z, 90.00,ONCE, Z, -6.00, ABSOLUT, Y, 2.0 )
 LOOP -1
  WAIT 1000
 END
END

BEGIN voj\cube.voj
 SET ( POSITION, X, 320, Y, 240, Z 16000 )
 SET ( RELATION, X, 0, Y, -50, Z, 0 )
 SET ( TRI_LIST, 1, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 2, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 3, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 4, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 5, TEXTURE, ORANGE, RENDER, UNLIT_PERSPECTIVE, TEX_UV, XZ, FILTER, LINEAR, TEX_STRETCH, 5.00, 5.00 ) 
 SIZE ( X, 1.0, Y, 1.0, Z, 2.0 )
 TURN ( Y, 90.00,ONCE, Z, -5.00, ABSOLUT, X, 4.0, Y, 3.0 )
 LOOP -1
  WAIT 1000
 END
END

BEGIN voj\cube.voj
 SET ( POSITION, X, 320, Y, 240, Z 16000 )
 SET ( RELATION, X, 0, Y, -50, Z, 0 )
 SET ( TRI_LIST, 1, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 2, TEXTURE, VICSML, RENDER, UNLIT_TEXTURE, TEX_UV, XY, FILTER, LINEAR )
 SET ( TRI_LIST, 3, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 4, TEXTURE, TEX6,   RENDER, UNLIT_TEXTURE, TEX_UV, XY ) 
 SET ( TRI_LIST, 5, TEXTURE, ORANGE, RENDER, UNLIT_PERSPECTIVE, TEX_UV, XZ, FILTER, LINEAR, TEX_STRETCH, 5.00, 5.00 ) 
 SIZE ( X, 1.0, Y, 1.0, Z, 2.0 )
 TURN ( Y, 90.00, ONCE, Z, 5.00, ABSOLUT, Z, 1.00, X, 2.0, Y, 3.5 )
 LOOP -1
  WAIT 1000
 END
END

