Logitech SoundMan Wave 2.0 (c) Copyright 1996  Logitech, Inc.  
All Rights Reserved.

=================================================================
This README file contains important information that supplements 
the ("SoundMan Wave User's Guide"), SoundMan Wave Windows 95 driver's 
installation addendum and the accompanying software. 

Logitech and SoundMan Wave are trademarks of Logitech, Inc.
Other products mentioned are the sole property of their
respective owners.

README FILE CONTENTS
=================================================================
1. INSTALLATION NOTES 
    1.1. Before installing this driver update.
		1.1.1.  Remove Sound Devices From the Device Manager
		1.1.2.  Remove DOS and Windows 3.1 SoundMan Settings
			1.1.2.1.  From AUTOEXEC.BAT File
			1.1.2.2.  From CONFIG.SYS File
			1.1.2.3.  From Windows WIN.INI File
			1.1.2.4.  From Windows SYSTEM.INI File
    1.2. Installing the Drivers
	
2. TECHNICAL NOTES 
    2.1. Compatibility 
		2.1.1.  General MIDI/MPU-401
		2.1.2  AdLib 
    2.2. Board address defaults before INSTALL is run. 
    2.3. Conflicts with Adaptec SCSI at address 330h and DMA 5

3. APPLICATION NOTES 
    3.1. Match DOS Game Software With Hardware Settings 

4. SYSTEM HARDWARE NOTES 
    4.1. DMA 5 and 7 on some PCs may not work 
    4.2. Computing Power Required
    4.3. Tips to Optimize the Sound Cards Performance

5. DRIVER DISK CONTENTS 
    5.1. Driver Disk Files 
    5.2. Directories and Files Created During Installation

6. TROUBLE SHOOTING
    6.1. No Sound when booting in DOS mode
    6.2. Wave Table MIDI sound is different (or not active in 
	  non-Windows '95 applications)
    6.3. No OPL4 WAVE TABLE/MPU401 option in Multimedia MIDI page
    6.4. No sound is heard in a specific DOS based game, and the
	  game does not ask for hardware settings, while sound 
	  works in Windows '95 or other DOS based games.
    6.5. DOS based games that test sound card fail to find GENERAL
	  MIDI hardware when running in a DOS windows under 
	  Windows '95.

1. INSTALLATION NOTES
=================================================================
1.1. Before installing this driver update.

Before installing this Windows 95 driver update, remove the currently 
installed sound drivers as follows:

1.1.1. Remove any sound devices from the Device Manager
	 Click the Start button on the Taskbar, click Settings, then 
	 click Control Panel.  Launch the SYSTEM applet and click on 
	 DEVICE MANAGER. Click on the "SOUND, VIDEO and GAME CONTROLLER" 
	 option, if available.  If not available, skip this section.  
	 Select and Remove all entries pertaining to Sound or Game 
	 Controller/Gameports and close Device Manager.

1.1.2. Remove the DOS and Windows 3.1 drivers for the SoundMan Wave
	Click the START button on the Windows 95 Taskbar, click RUN, 
	in the dialog box, type SYSEDIT,  and click on OK.  

1.1.2.1. From the AUTOEXEC.BAT file, remove the following lines:

		C:\SOUNDMAN\SMWVOL
		SET LSOUND=C:\SOUNDMAN
		SET BLASTER = A220 I7 D1 H5 T4 P330 
			(if you run DOS based games under Windows '95, 
			do not remove this last line)

	 Save and close AUTOEXEC.BAT file.

1.1.2.2. From the CONFIG.SYS file, remove the following line:

		DEVICE=C:\SOUNDMAN\SMWSET.SYS
			(If you are using your CD ROM drive on the 
			SCSI port of the SoundMan Wave card, do not 
			remove this line).

	Save and close CONFIG.SYS file.


1.1.2.3. From Windows WIN.INI file (C:\WINDOWS\WIN.INI), remove 
		the following:

	In the [Windows] section, remove "C:\SOUNDMAN\MIXERON.EXE" from
	the Load line.  
	Do not remove any other applications from that line.  For 
	example,

		[Windows]
		LOAD=c:\SoundMan\Mixeron.exe, c:\dir1\filename

	Should be changed to:
		LOAD=c:\dir1\filename


	ALSO remove the following [Smwmixer.drv} section from the 
	WIN.INI file:


	[Smwmixer.drv]
	LineIn1=SYNTH            MUS|  PLAY     L= 53% R= 53%  @=0000
	LineIn2=AUX              AUX|  PLAY     L= 53% R= 53%  @=0000
	LineIn3=CD               CDA|  PLAY     L= 53% R= 53%  @=0000
	LineIn4=MIC              MIC|  PLAY     L= 53% R= 53%  @=0000
	LineIn5=WAVE             WAV|  PLAY     L= 53% R= 53%  @=0000
	LineOut1=MASTER          AMP|  PLAY     L= 62% R= 62%  @=0000
	Bass=43
	Treble=43       
	SaveSettingsOnWindowsExit=YES

	Save and close WIN.INI 

1.1.2.4. Edit the Windows SYSTEM.INI file (C:\WINDOWS\SYSTEM.INI), 
		as follows:

	Change the [386Enh] section

	from
	DEVICE=C:\SMWAV.386

	to
	DEVICE=

	Change the [DRIVERS] section:

	from:
	Mixer=C:\SOUNDMAN\SMWMIXER.DRV
	Wave=C:\SOUNDMAN\SMWAVE.DRV
	MIDI=C:\SOUNDMAN\SMMIDI.DRV

	to:
	Mixer=
	Wave=
	MIDI=

	Save and close SYSTEM.INI file

	Shut down and restart Windows '95.


1.2. Installing the Drivers
	
	If the drivers were obtained from any of the Logitech On-Line 
	services, please execute the WAVE95.EXE in an empty, temporary 
	directory before proceeding.
	
	- Click the Start button on the Windows 95 Taskbar
	- Click Settings, then click Control Panel.
	- Launch the ADD NEW HARDWARE applet and click on NEXT to begin 
	  installing new hardware.
	- When asked "Do you want Windows to search for your new 
	  hardware"? select NO and click NEXT.
	- In the hardware list, select SOUND, VIDEO, and GAME CONTROLLER
	- Click NEXT.
	- Click the HAVE DISK button.
	- When prompted, insert the SoundMan Wave driver disk into 
	  drive A: (or B:) and click OK
	
	  If the drivers were obtained from any of the Logitech 
	  On-Line services, please set the path to the empty, 
	  temporary directory in which WAVE95.EXE was executed 
	  (e.g. C:\WAVETMP) and click OK.
	
	- Select Device box comes up
	- Click OK

	The next screen will show you the hardware settings that 
	Windows 95 is setting your card to. Unless a conflict is 
	detected, accept the default settings, and click on NEXT.

	NOTE:  If you use DOS based applications, make sure that 
		the hardware resources are at standard sound card 
		settings.  The IRQ should be either 5 or 7, the 8 bit
		DMA 1 or 3, the 16 bit DMA 5 or 7, and port I/O address
		range 220-22F or 240-24F.  For more information, please
		refer to Trouble Shooting section.

	- Once the drivers have been installed, click on FINISH. 

	You will then have to restart the system for the driver update
	to take effect.

		
 2. TECHNICAL NOTES
=================================================================
2.1. Compatibility
	2.1.1. General MIDI / MPU-401 

		SoundMan Wave MIDI port is compatible with the MPU-401 
		UART.  The MIDI data is automatically interpreted on 
		board to drive the wave table synthesis of the Yamaha 
		OPL4.

		SoundMan Wave is not MT-32 compatible.  Games that 
		expect an MT-32 will not play correctly

2.1.2. AdLib 

		The SoundMan Wave contains the Yamaha OPL4 Synthesis 
		chip, which is a super set of the Yamaha 3812 used on 
		the AdLib board. SoundMan Wave is fully compatible 
		with games requiring the AdLib board.

2.2. Board address defaults before drivers are installed.

		Before the INSTALL program is run, the board will 
		default to 300h which may cause conflicts.  For 
		example, if there is a network card at address 
		300h the network will not work before the Soundman 
		install program is run.

2.3. Conflicts with Adaptec SCSI at address 330h and DMA 5

		Do not configure the SoundMan MIDI I/O Port to 330h if 
		an  Adaptec SCSI controller is at the same address.  
		Both Adaptec and  MPU-401 default addresses for MIDI 
		are 330h. The MIDI default  is 330h because many games 
		look for MIDI at this address.

		Do not configure a game for MPU-401 / General MIDI if 
		an Adaptec SCSI controller is at address 330h.  The 
		game's attempt to access the port will confuse the 
		Adaptec BIOS or ASPI driver, and may cause serious 
		damage to the files on a SCSI hard disk attached to it.

		Many Adaptec models also use DMA channel 5, which will 
		conflict with SoundMan Wave's DMA channel for 16 bit 
		audio. Make sure that the SoundMan Wave is set to 
		another DMA channel (for example: 7).

		Consult Adaptec's SCSI User's Manual for instructions 
		on how to change the default I/O Port for the SCSI 
		adapter, or call Adaptec.

 3. APPLICATION NOTES
=================================================================
3.1. Matching DOS Game Software With Hardware Settings 

		DOS based game software normally will support 
		SoundBlaster compatible sound boards. When 
		configuring these games, make sure the game setup 
		matches the Soundman Wave settings.

		SoundBlaster DMA: 
			Most games require DMA 1.  SoundMan Wave 
			defaults to 1. I/O Port:
			If you did not change it during installation, 
			the default is 220h. 
			If you changed it, and the game asks for it, 
			enter the correct value. 
		IRQ (Interrupt): 
			The default is to 7.  If a conflict was 
			detected during installation, the IRQ will be 
			switched to another value that you need to 
			match in the game setup (if asked).

4. SYSTEM HARDWARE NOTES 
============================================================ 
4.1. DMA 5 and 7 on Some PCs May Not Work

		Although DMA channels 5 or 7 are preferred for 16 bit 
		audio, they do not work properly on some machines .  
		In this case, you may use DMA channels 1 or 3, for 
		16 bit audio (there is no requirement to use a 16 bit 
		DMA channel for 16 bit audio).

		Examples of such machines are the Tandy 4033LX and some
		486 machines with the Local Bus architecture.  On these
		machines, the SoundMan Wave should work on DMA channels
		1 or 3.

4.2. Computing Power Required

		It may be difficult for some computers to support a 
		very high throughput of audio data, in recording or 
		playing:

		- at a high sampling rate (e.g. 44 kHz)
		- in stereo (requires twice as much data)
		- 16 bit (requires twice as much data) 

		You may find that the sound quality still does not 
		improve because the computer cannot sustain the higher 
		throughput required.  The computer may need more 
		memory (RAM), a faster CPU, a faster hard disk, or 
		other characteristics related to the computer's 
		architecture.

4.3. Tips to optimize the sound cards performance in the computer:

		- avoid running background tasks while recording       
		- get additional RAM (for example, upgrade from 4 Mb to
			8 Mb)    
		- run the Windows '95 disk optimization utility DEFRAG.
		- try a different DMA channel for 16 bit audio
		- set the Windows virtual memory settings to a smaller 
			size

 5.  DRIVER DISK CONTENTS
============================================================ 
5.1. Driver Disk Files.

	FINDMVI.DLL              5,728           07-11-95  9:50a 
	LOGITECH.INF             9,620           03-04-96  4:01p 
	MMMIXER.DLL              5,152           07-11-95  9:50a 
	MSJSTICK.DRV             7,744           07-11-95  9:50a 
	MSMPU401.DRV            54,064           03-04-96  3:44p 
	MSOPL.DRV               17,952           07-11-95  9:50a 
	MVI514MX.DRV            41,536           03-04-96  3:55p 
	MVIWAVE.DRV             19,728           03-04-96  3:58p
	VJOYD.VXD               20,590           07-11-95  9:50a 
	VMVID.VXD               28,467           03-04-96  3:53p  


5.2. Directories and Files Created During Installation 

	The following files are copied to the WINDOWS\SYSTEM directory:

			MSOPL.DRV                       
			FINDMVI.DLL     
			MMMIXER.DLL      
			MSJSTICK.DRV     
			MSMPU401.DRV     
			MVI514MX.DRV     
			MVIWAVE.DRV      
			VJOYD.VXD        
			VMVID.VXD

	No directories are created during the installation.

6.  TROUBLE SHOOTING:
============================================================ 
6.1. No Sound when booting in DOS mode.  

		A small amount of software has to be installed into 
		SoundMan Wave everytime the computer is turned on.  If
		the system is not booted into Windows '95 (i.e. to run
		an application or game that will not run properly under 
		Windows '95), this software does not get copied to the 
		card, and the sound card will not function properly.  

		To enable SoundMan Wave in this circumstance, edit the 
		Config.sys file and add the following line to 
			DEVICE=C:\SOUNDMAN\SMWSET.SYS
		The SMWSET.SYS driver in CONFIG.SYS uses the data 
		contained in the SOUNDMAN.INI file to set up the board 
		and upload the software.  Make sure that you still have 
		the SoundMan Wave DOS files in the C:\SOUNDMAN 
		directory and that SOUNDMAN.INI and SMWSET.SYS files 
		are there.  If not, you may have to install the DOS 
		software again from your original disks that came with 
		your SoundMan Wave card. 
		
		**** DO NOT INSTALL THE OLD WINDOWS SOFTWARE ****
	
		If you make new boot diskettes (to run specific games, 
		for example), make sure that the SMWSET.SYS line is 
		present in the CONFIG.SYS file, and that it refers to 
		the SOUNDMAN directory where it can find the 
		SOUNDMAN.INI file.

		There is another method that will initialize SoundMan 
		without the DEVICE = statement in the CONFIG.SYS file.   
		Run the SETUP program in the SOUNDMAN directory to 
		reset the board.  Make sure you have the DOS software 
		for the SoundMan Wave card in the C:\SOUNDMAN 
		directory, including the SOUNDMAN.INI.
		From the DOS prompt type:

			C:\SOUNDMAN\SETUP RESET


6.2. Wave Table MIDI Sound is Different (or not active in non-Windows 
       '95 applications) After Installing the New Drivers.

		After installing the driver update, you may notice a
		difference in instrument sounds when playing MIDI 
		files.  To correct this, go to START, SETTINGS, 
		CONTROL PANEL, and open the MULTIMEDIA applet.  Go 
		to the MIDI page, and select OPL4 WAVE TABLE/MPU401 
		PORT, and then click OK.

6.3. No OPL4 WAVE TABLE/MPU401 Option in the Multimedia MIDI Page:

		SoundMan Wave can be set for two differnt 
		Configurations in the Device Manager, CONFIGURATION 0
		and CONFIGURATION 1.  Default is Configuration 0, 
		which supports the OPL4 WAVE TABLE/MPU401 option. If 
		Windows detects a conflict with this setting then it 
		sets the card to CONFIGURATION 1.  In this case user 
		has to change the configuration manually.  To change 
		it do this:

		Click on START, then SETTINGS, and then CONTROL PANEL
		From the Control Panel, launch the SYSTEM folder
		Click on DEVICE MANAGER page
		Click on SOUND, VIDEO and GAME CONTROLLER to expand it
		Select LOGITECH SOUNDMAN WAVE
		Click on PROPERTIES button 
		Click on RESOURECES page
		Look at the SETTINGS BASED ON window.
		Make sure that it is set to CONFIGURATION 0, if not,
			then change it.
		to change you have to unselect USE AUTOMATIC SETTINGS
		If there are any conflicts, follow Windows 95 
		instructions to solve the conflicts.
		When done reboot system.
		
		
6.3. No sound is heard in a specific DOS based game, and the game
       does not ask for hardware settings, while sound works in
       Windows '95 or other DOS based games.

		This game requires a statement to be loaded in the 
		AUTOEXEC.BAT file that describes the sound cards 
		hardware configuration. Either that line is missing 
		or does not match that actual hardware configuration 
		of the card.  That statement will have the syntax:

			SET BLASTER = Axxx Dx Ixx T4 Hx Pxxx

		Where Axxx is the digital sound address.  The standard 
		settings that a DOS based game will usually support are
		220h, 240h, or 260h.

		Dx is the 8 bit DMA channel, either 1 or 3.

		Ixx is the digital sound interrupt (IRQ).  The standard
		IRQ's that DOS applications support are IRQ 5 and 7.

		T4 is the hardware compatibility type, and should not
		be changed.

		Hx is the 16 bit DMA channel, and can be 3, 5, or 7.

		Pxxx is the General MIDI I/O port setting, and will be
		either 310, 320, or 330 (330 should be used whenever 
		possible).

		The default settings for the sound card would have the
		following statement:

			SET BLASTER = A220 D1 I7 T4 H5 P330

6.4.  DOS based games that test sound card fail to find GENERAL MIDI 
	hardware when running in a DOS windows under Windows '95.

		Some DOS based games test routines may not be able to 
		detect the MIDI processor properly under Windows '95, 
		even with everything configured properly.  In these 
		situations, the MIDI music usually will work correctly 
		in the game itself. 
