%s configuration
---------------------------

Platform = %s

[Global]

(Display Device)
    Display device                              = "%s"
(Display Driver)
    Display driver                              = %s
(Screen Mode)
    Screen mode                                 = %s
(Screen Bit Depth)
    Screen bit depth                            = %s
(Screen Shots)
    Screen shots                                = %s

(WinXp options for DOS)
    Working in VDD mode                         = %s
    Active in background                        = %s
    *Force CLI/POPF handling                    = %s

(Miscellanneous only for DOS)
    Hide console                                = %s
    Set mouse focus to application              = %s
    Enable Ctrl-Alt                             = %s
    Always preserve window size                 = %s
    Preserve aspect ratio                       = %s


[Glide]

(Direct3D Textures Bit Depth)
    Direct3D textures bit depth                 = %s
(Refresh rate)
    Monitor freq is the closest supported freq  = %s
    Refresh rate                                = %s
    Always wait for at least one vertical sync  = %s
(*Depth buffering)
    *W-buffering method                         = %s
    *Depth and color buffer bit depth are equal (c,t)
                                                = %s
(LFB access)
    LFB access                                  = %s
    Use hardware cache buffers when possible    = %s
    Use fastwrite for unmatching formats        = %s
    Disable texture tiles                       = %s
    Closer to a real hardware                   = %s
    *Color format affects LFB format            = %s
    *Rescale changes only                       = %s
    *Force fastwriting for matching formats     = %s
    *Always flush at unlock (c,t)               = %s
    *No matching LFB formats                    = %s
(Texturing options)
    Perfect texture memory emulation            = %s
    Disable mipmapping                          = %s
    Force trilinear mipmapping                  = %s
    Force bilinear filtering                    = %s
    Autogenerate mipmaps                        = %s
    *Store texture copies                       = %s
(Texture memory size)
    Texture memory size                         = %s
(Resolution)
    Resolution                                  = %s
(Monitor Frequency)
    Monitor frequency                           = %s
(Colorkeying Method)
    Colorkeying Method                          = %s
    *Force native TNT for fallback in auto mode = %s
    *Alpha reference value for alpha-based ck   = %d
(Gamma Correction)
    Gamma correction                            = %d%%
(*Drawing)
    *Always indexed primitives                  = %s

(Miscellanneous)
    Force triple buffering                      = %s
    Fix TR1's shadow-problem                    = %s
    Clipping by Direct3D                        = %s
    Enable Glide gammaramp                      = %s
    Use hardware vertex buffers                 = %s
    Force W-buffering                           = %s
    Timer boosting period time                  = %d ms
    *Prefer TMU w if possible                   = %s

[VESA]

    Use built-in VESA support                   = %s
(Refresh Frequency)
    Refresh freq                                = %d Hz
(Emulated Video Memory Size)
    Emulated video memory size                  = %s
(Miscellanneous)
    Mode 13h support                            = %s
    Disable Flat/Linear Frame Buffer modes      = %s


[Fun]
    *Mirror screen vertically (t)               = %s 