Beta3b-gl Update
----------------

The beta3b-gl release found in this archive is identical to the beta3b released earlier,
with the exception that a new OpenGL ICD is included that fixes a few bugs exposed by an
upcoming public Quake 3 release.

Bug fix details:

(1) Fixed a bug where multiple contexts could not render to the same drawable
(2) Fixed a bug in loading large textures (>= 2M) which would cause the
system to hang
(3) Fixed a problem in texture generation. 
(4) Fixed a problem in clipping against the top or left edges of a window
(5) Fixed a bunch of Q3 related bugs


We have also implemented a workaround for the Half Life menu bug.  If you have trouble
seeing the main menu in Half Life when running at 640x480 resolution, do the following:

  Work around: "set PageFlip=0" in environment
  or regedit: Rendition->s.w.->opengl->(dword)PageFlip=0, 
  however there's a performance penalty.  
  A more general fix is still in the works.

Another Half Life tweak:

  gl_polyoffset 16 (in the half-life console*) will 
  alleviate the z-fighting problems for decals.
  *Enable by running halflife with "-console" argument.


The following are known bugs with this driver and Quake 3:

1* Color depth switching problem:
   Changing r_colorbits from 0 (default) may cause problems on win98.

2* Wireframe's missing:
   r_showtris fails to show a majority of wireframes unless r_drawstrips 
   is enabled.

3* Powersave problems:
   Intermittent hangs when returning from powersave/suspend mode. 

4* Texture problem:
   With r_texturebits set to 32 (regardless of desktop bpp), the 
   bubble-textured wall in compliance.bsp looks bisected horizontally.

5* Context switching problem:
   Possible hang when alternating with Q3 and the desktop via alt-tab.



We are aware of these issues, but welcome feedback on these and others.
Please post your comments into the Rendition support forums found at
news://news.rendition.com/rendition.support.

The beta4 driver which will feature new D3D and 2D fixes is fast approaching,
but we wanted to release these GL fixes ASAP for your Quake 3 fragging 
enjoyment.

So frag on...

	Rendition